Author: Maulana Akbar
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Akbar, M., & Asmara, I. J. (2022). The Worker in Video Game Industry: The gap between indie and incorporated video game developers in Indonesia. Journal of Games, Game Art, and Gamification, 7 (1), 22-26.
The Indonesian video game industry is gaining good momentum as the national video game market continues to grow. However, the contribution of local video game developers is still very minimal. This study will look at the composition of local video games from the point of view of their human resources, from two entities that often…
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Sebuah Kumpulan Tulisan: Becek di Tengah Lapangan Sepakbola
Gol Budi Wasit Penghujung Virdi
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Partai Anak Muda
“Kakek. Ada anak muda buat partai” “dimana mereka?” “di comberan?” — Kakek dan Cucu
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Akbar, M., & Handayani, T. (2021). The Response of Indonesian STI Actors in the Mitigation of COVID-19. MIMBAR: Jurnal Sosial dan Pembangunan, 37 (1), 253-265.
The COVID-19 pandemic spreads rapidly in Indonesia at the beginning of 2021 that requires quick action from various parties, including the science community. Researchers from Research and Development (R&D) institutions and universities that produce research and innovation products are expected to provide solutions to help accelerate COVID-19 pandemic mitigation in Indonesia. This research aims to…
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Akbar, M., & Hardiyati, R. (2021). The Absorpotion of HRST From Technology-Based Companies of Indonesia. STI Policy and Management Journal, 6 (1).
The COVID-19 pandemic spreads rapidly in Indonesia at the beginning of 2021 that requires quick action from various parties, including the science community. Researchers from Research and Development (R&D) institutions and universities that produce research and innovation products are expected to provide solutions to help accelerate COVID-19 pandemic mitigation in Indonesia. This research aims to…
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Kominfo. (2021). Peta Ekosistem Indsutri Game Indonesia 2020.
Kementerian Komunikasi dan Informatika bersama Lembaga Ilmu Pengetahuan Indonesia (LIPI) dan Asosiasi Game Indonesia (AGI) meluncurkan buku digital “Peta Ekosistem Industri Game Indonesia 2020”. Buku itu berisi data dan fakta kondisi ekosistem industri game Indonesia terkini, tantangan dan peran pemerintah dalam mengakselerasi perkembangan industri game di tanah air. Direktur Jenderal Aplikasi Informatika Kementerian Kominfo, Semuel…
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![[Forum Kamisan P2KMI] Perkembangan Iptek Indonesia 1960-1970](https://maulanaakbar.com/wp-content/uploads/2020/10/PErkembangan-IPtek-Indonesia.png)
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![[IDN Times] Kalah Persaingan, Pengembang Game Lokal Jadi Tamu di Rumah Sendiri](https://maulanaakbar.com/wp-content/uploads/2020/09/logo-idntimes.jpg)
[IDN Times] Kalah Persaingan, Pengembang Game Lokal Jadi Tamu di Rumah Sendiri
Bandung, IDN Times – Pasar game Indonesia menawarkan angka yang menggiurkan: 43 juta dari 297,7 juta masyarakatnya merupakan seorang gamers. Persentase hampir 14,5 persen dari jumlah total penduduk Indonesia itu bukanlah angka yang sepele, melainkan sebuah pasar yang mesti dimanfaatkan betul oleh para pelaku industri game. Sayangnya, tingginya potensi pasar Indonesia tak dibarengi dengan daya saing produsen game lokal yang akhirnya terasingkan di negaranya…

